Space Travel News  
TECH SPACE
iPhone triggers videogame gold rush

by Staff Writers
Montreal (AFP) Nov 7, 2010
The commercial tsunami unleashed by the iPhone has served as a launch pad for the videogame industry in Montreal, which hopes to seize on the success of Apple's smartphone.

Hundreds of participants in the two-day Montreal International Game Summit that opens Monday in Quebec's big city will be looking for ways to better milk the gaming market cow, in the face of Apple's golden example.

In barely a year and a half, the iPhone has seized 20 percent of the portable gaming market and five percent of the global videogame market, estimated at some 50 billion dollars a year.

In addition to standard cell phone functions, the iPhone has an embedded camera, a portable media player and full Internet capabilities. It also provides third-party applications through its App Store, including games, social networking and GPS navigation.

"The iPhone democratized access to games, made it easy and affordable for consumers," said Alex Thabet, CEO of interactive entertainment developer Ludia, a company based in Old Montreal.

"We're talking about some 300,000 applications today on the App Store. So it's an extremely competitive market that puts a lot of pressure on prices."

In the last quarter alone, Apple sold 14.1 million iPhones, up 91 percent from a year ago. And the California-based company has described its latest model, the iPhone 4, as its most successful product launch ever, with more than three million sold in the first three weeks after its debut.

With some 100 million iPhones and iPods, it's a huge market for videogames and in Montreal, seen as the videogaming capital of eastern North America, game creators are going all out to get an edge on this booming market.

Color, animation, likable characters, all weapons are on the table to seduce iPhone gamers.

"It's true that for iPhones, gaming is on a smaller scale. So you often have to exaggerate movements, making them more dynamic," said Gamerizon animator Huu Le Nguyen.

In the heart of Montreal, iPhone gaming is making the fortune of Gamerizon, a young startup company dedicating all the talents of its mostly 30-some game developers to Apple's smartphone.

The strategy has reaped rewards: over five million downloads and exceptional returns revolutionizing the sector.

"They are very short games and because you can create them quickly, with a three- to four-month maximum development cycle, allows smaller developers to compete against their bigger rivals," explained Gamerizon chief executive Alex Sakiz."

"This is what we learned six months ago and it's what we've been doing ever since."

The move plays right into the hands of Yann Lee, a compulsive 36-year-old gamer. He already has some 50 car racing and other games on his iPhone, and the number keeps rising week by week.

Apple takes a 30 percent commission for each game sold. It's a big margin but far from slowing game developers' digital gold rush, amid an seemingly limitless market.

"Often, when you're waiting for someone at a restaurant or you're waiting for a plane, you get a little bored. It's very practical when you have nothing to do, it's something to pass the time," said Lee.

"What's nice is that you can try them out and it's not expensive... a dollar for most apps. If you don't really like the game, you can always tell yourself it's just a dollar after all."



Share This Article With Planet Earth
del.icio.usdel.icio.us DiggDigg RedditReddit
YahooMyWebYahooMyWeb GoogleGoogle FacebookFacebook



Related Links
Space Technology News - Applications and Research



Memory Foam Mattress Review
Newsletters :: SpaceDaily :: SpaceWar :: TerraDaily :: Energy Daily
XML Feeds :: Space News :: Earth News :: War News :: Solar Energy News


TECH SPACE
From Touchpad To Thought-Pad
Washington DC (SPX) Nov 05, 2010
Move over, touchpad screens: New research funded in part by the National Institutes of Health shows that it is possible to manipulate complex visual images on a computer screen using only the mind. The study, published in Nature, found that when research subjects had their brains connected to a computer displaying two merged images, they could force the computer to display one of the image ... read more







TECH SPACE
Vega P80 First Stage Is Rolled Out To The Spaceport's Vega Launch Facility

Pratt and Whitney Rocketdyne Engine Helps Boost 350th Launch Of A Delta Vehicle

India Plans Two Rocket Launches Next Month

Azerbaijan signs deal with Arianespace to launch satellite

TECH SPACE
Function Analysis Drives The Development Of A Concept Mars Rover

Mars Rovers Mission Using Cloud Computing

Mars Volcanic Deposit Tells Of Warm And Wet Environment

Opportunity Keeps On Driving To Endeavour Crater

TECH SPACE
New type of moon rock identified

Moon Express Enters $30 Million Google Lunar X PRIZE Competition

Dead Spacecraft Walking

Surviving Lunar Dangers

TECH SPACE
Kuiper Belt Of Many Colors

Reaching The Mid-Mission Milestone On The Way To Pluto

New Horizons Student Dust Counter Instrument Breaks Distance Record

Nitrogen Methane Dominate Icy Surface Of Eris

TECH SPACE
e2v To Develop Image Sensors For PLATO Exoplanet Mission

Solar Systems Like Ours May Be Common

Astronomer Greg Laughlin To Talk About Earth-Like Planets

NASA Survey Suggests Earth-Sized Planets are Common

TECH SPACE
SpaceShipTwo designer Rutan retiring

Acceptance Testing On Second R-4D Development Engine Completed

Witch's Brew Aids J-2X Engine Hardware Assembly

Initial 30-Day Findings From DM-2 Rocket Engine Program

TECH SPACE
China launching spacecraft at record rate

China Goes To Mars

China says manned space station possible around 2020

China Kicks Off Manned Space Station Program

TECH SPACE
EPOXI Reveals Comet Hartley 2

Flight Of The Comet

Flyby Observations To Offer Insight On Comet Nucleus

Odin Satellite Observes Water In Comet 103P Hartley 2


The content herein, unless otherwise known to be public domain, are Copyright 1995-2010 - SpaceDaily. AFP and UPI Wire Stories are copyright Agence France-Presse and United Press International. ESA Portal Reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. Advertising does not imply endorsement,agreement or approval of any opinions, statements or information provided by SpaceDaily on any Web page published or hosted by SpaceDaily. Privacy Statement